Android Gaming recap: Diablo Immortal finds itself on the internet’s bad side

Android Gaming recap: Diablo Immortal finds itself on the internet's bad side

Despite Not-E3 season focusing on console and PC reveals, the mobile gaming world had its time to shine with a few announcements over the past month. Anticipated titles like Diablo Immortal finally hit the market with much less enthusiasm than Blizzard would have wanted, and companies like Razer showcased the newest mobile controllers hoping to improve on previous iterations. Elsewhere, Netflix revealed more about its mobile game venture and it’s still looking disappointing to us.

With that said, let’s get into what happened this month.

Diablo Immortal is instantly review bombed at launch

(Image credit: Blizzard Entertainment)

Microtransactions have long been a sore spot for video games, but especially mobile ones. It’s no surprise that Diablo Immortal has them, but they are particularly egregious. While we found the game itself to be a well-adapted mobile version of the classic series, its microtransactions sour the entire experience. one-man spent nearly $16,000 to obtain a rare 5-star gemonly to quickly destroy it in protest before deleting the game entirely.

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